Gaming++and+Learning

= = =Gaming and Gamification in Education (K-12) = = = //Aniko Zaha, Jennifer Nichols, and Alexander Deichman //

= = = = =Gamification & Game-based Learning in Higher Education = //Mike Ritter, Alisa Rosenbloom & Stephanie Scognamiglio //
 * **PDF: [[file:EDPE640 - Gaming Newsletter.pdf]] **
 * **All resources and references included in the last page of the newsletter **
 * Presented on October 7, 2014

>> =Gaming & Gamification in SLE in K-12=
 * **Created with Haiku Deck** - **Link**: http://bit.ly/gamificationpresentation
 * **PDF**: [[file:GAMIFICATION-&-GAME-BASED-LEARNING.pdf]]
 * **References**: http://bit.ly/gamereferences
 * **Links to** **presentation videos** (using Popcorn). To view videos, use Chrome:
 * //Can Video Games Make you Smarter? -// https://stephaniescog.makes.org/popcorn/26hy
 * Clip from //Play, Pedagogy and Engagement in World of Warcraft// - https://alisairisrose.makes.org/popcorn/26i2
 * //Civilization// - https://stephaniescog.makes.org/popcorn/26i1
 * //Lord of the Rings// - https://stephaniescog.makes.org/popcorn/26i5
 * //RuneScape// - https://stephaniescog.makes.org/popcorn/26i6

Hwara Kim, Nan Wang & Qiyao Li

The tool of our presentation is this website: [] All resources and references included in the slides. Presented on Nov. 4

=Gamification in the ESL Classroom (K-12) = ==== Lisa Trotto, Liana Rizzuto, and Margaret Frimpong (July 23, 2014) created with **Explain Everything. **==== > 1. Google Images (2014). Five stages of second language acquisition. http://denverpeerobservers.wikispaces.com/file/view/I8.PNG/289271917/I8.PNG]. Retrieved July 22,2014. > 2. McGonigal, Jane. (2010, Feb). //Gaming Can Make a Better World// http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world]. Retrieved 20 July 2014.
 * [[file:gamification group 1_01.pdf]][[file:gamification group 1_02.pdf]]
 * References:
 * Video clips: Jane McGonigal's TEDTalks and Gamification: What Are the Motivating Factors in a Typical Video Game?